LavaCam
Track the action with this
camera client for Quake 2!
Current version 1.15 requires Quake 2 v3.20
Features
New for v1.15- Added the "smile you're on camera" icon to the HUD
- Fixed a couple of CTF bugs - thanks to the LFire development team
- Made it so that most LavaCam INI settings are now available as console commands
- DCA console command to enter editing mode changed to 'editmode'
- Fixed point camera, using custom camera positions (DCA) or intermission points or Deathmatch starts
- Dynamic Camera Allocation (DCA)
DCA now allows camera positions to be set anywhere in any map. Using new console commands cameras can be stored in a .DCA file for any map. These files are then loaded when a map is played, and the camera details used to Track the Action!
- FOV can be customised in DCA cameras.
- View pans and tilts to follow target
- User definable Head Up Display (HUD) giving player name, health, weapon and armour status, map timer, and live scorecard.
- User definable delay countdown at the beginning of every new map, to allow everyone to get into the map and get ready!
- Cameras can be named so you know where the camera is looking from
- Unique level preview mode - camera cycles through all cam points while there is no action. Can also be used by level designers to check that the location of the cameras is correct.
- Makes the best of levels which do not have DCA files for them and are not specifically designed with intermission points, by using Deathmatch starts instead and hovering over the start points.
- Supports GSLogMod standard logging
- Server side mod only, clients do not need the gamex86.dll or gamei386.so, but ANY client can be LavaCam
- Includes support for Eraser Bots 1.01 (Full LavaCam only - NOT Linux)
- Includes support for CTF v1.02 (Full and CTF LavaCam only)
- Supports Linux for Intel (tested on RedHat 5.1).
- Code based on version 3.20 Quake2 source code
Features for the future
In no particular order...
- improved AI - improve the targetting to look for real action (weapons firing, BFG blasts etc.) rather than just players moving around. Also improve the view angle when multiple players are visible.
- Ability to make LavaCam try to track one player, architecture permitting. May use Next/Previous keys to cycle through players.
- Multi camera support, to help with the 'track one player' addition above.
- Possible introduction of a new DM game play mod, this one will knock you out... more details when we get nearer to implementing it.